That is, this penalty 25 in 1419, and it decreases by 1 every 8 years. Otherwise it is as follows:Įarly_colony_founding_penalty = 25 - floor((current year-1419)/8). Provincial difficulty_for_colonization numbers range from 2 to 9 they are defined by province.csv.Īfter 1619, or when expanding an existing colony, this value is set at 0. It is displayed on the colonization screen, as follows:Įvery province has a difficult penalty, as follows:ĭifficulty_penalty = 4 * difficulty_for_colonization The ferocity of natives is a number from 0 to 9, found in province.csv. Native_aggression_penalty = 4 * ferocity_of_natives not shown as an army on the map), then there is a penalty based on how aggressive they are. If there are natives in the province, and they are in their inactive form (i.e. Upon the completion of the 20th attempt, this penalty is voided. Note that these must be colonists sends, not traders. It does not matter whether the earlier colonization attempts succeeded or failed. It is this:Ĭolonization_attempts_penalty = 20 - # of completed colonization attempts There is a penalty for the first 20 attempts at colonization a country makes in a game. There is a maximum chance for success, which is 95%. The penalties and bonuses are discussed below. A country's percentage chance of success on a colonization send is computed as follows:Ĭhance = 95% - colonization_attempts_penalty The costs and percentage chances for creating or expanding a colony are based on many factors. On failed attempts natives may rise up in the province.
Upon a successful addition to a colony, its population is increased by 100, and it may turn into a city if is populous enough. Upon a successful colonization of an empty province, a new colony with 100 population is created there, owned by the sending country. If you lose control of the province while the colonist is en route, it doesn't matter: when it arrives it will have the same effect as it would have otherwise. The colonist will take a while to arrive, at least a few months and up to two years. If you click it, a colonist is subtracted, money is spent, and an "man chopping wood" icon appears on the map. If all the preconditions are OK, when you select the province in colonization map mode, you'll notice that the "Send Colonist" button is active on the colonization screen. The rules for the AI are relaxed on this point: it can send multiple colonists at a time to its own colonies. In addition to the restriction on access, only one colonization attempt at a time is allowed per province if some other country (or you) is attempting to build a colony or trading post there, you can't.
#EUROPA UNIVERSALIS 5 AMERICA HOW TO#
3.1 How to Create/Expand a Trading PostĬolonists may be dispatched from the main map in one of two map modes: the normal map mode, or colonization map mode.2.2.6 Culture/Religion Mismatch Penalty.